Refining the experience

This week I have refined the game in some ways. By adding a MainMenu before starting the game for example. I have also added some coin formations that can be spawned to collect, so you have something to work towards and it also adds the extra challenge that comes with risking your life for some coin.

Another thing I have added are post-process effects. Distance-fog being the most notable since it makes spawning stuff less intrusive.


  • Yoni Van Gucht

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