Enhancing playability

This week I’ve been primarily focused on reworking the tutorials in a more coherent experience. They are short paths that can easily be finished by any new player but offer some of the necessary knowhow for our game. It’s not an easy game and requires a couple of retries but in the end every level can definitely be finished with some exercise. Even without getting hit a single time.


Torches are now in the game, they guide the player in a certain direction and are meant to replace the fireflies as a warning. My level has been dressed with them and they do matter a lot (even for me who designed it). I’ve worked on some particle effects as well, both enhancing the performance wise and making them nicer to look at. In front of the boat there are some very small fog particles which enhance the eerie feeling of the game.

  •  Yoni Van Gucht

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s