Finals Update: Part 1

As the deadline nears and actual work gets sparser, we try to add some new things here and there while primarily focusing on bug fixing, finalizing art and level design. Right now, the game is in a great state, with very little more to happen to the core mechanics (content-wise, we can’t get much further).

These past weeks have been hard on most of us due to the lack of time, time that might as well be spent on another course. However, we still managed to squeeze out 3 new levels, some basic things like the trees’ colors, optimizations here and there and better sound effects. Along with that an options menu to control the sound levels and a new map visual for the level selection.

You can find the latest near-final build here.

  • Team 17

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